2-Mar-2013
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I remembered I had this Aquarium code on my disk somewhere, so thought I'd post it. This is a simple Aquarium application written in C++ for one of my Uni courses, it uses OpenGL for the rendering and requires the
GLUT library.
The code demonstrates how a very simple scene graph is put together, the code covers the following aspects of OpenGL:
- Textures
- Rotation
- Translation
- Rendering modes (wireframe/polygon)
- Fog
- Lighting
- Display Lists
Each of the rendered objects can be translated, rotated and scaled, there are no special nodes in the graph for this, each object is distinct.
The source code can be found here:
glaqua.zip [69.67 Kb] (3193 downloads).
-i
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Although I put in a great effort into researching all the topics I cover, mistakes can happen.
If you spot something out of place, please do let me know.
All content and opinions expressed on this Blog are my own and do not represent the opinions of my employer (Oracle).
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this disclaimer.
Igor Kromin
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